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Given the fact that she is a fictional character, every single aspect ranging from her actions to her personality, only exist because they assigned to her by the game’s creator (an invisible puppetmaster of sorts). That irony is that her love and self-awareness is a complete farce and that she never even comes close to being an autonomous being of her own. DDLC would have us believe that she aware of her status as a video game character and that she is deeply in love with the player (not the player character). I bring all of this up because there is immense irony in Monika’s character. Although we know that Doki Doki Literature Club wasn’t actually developed to be an anime dating game, and that everything that happens in the game - from Sayori’s suicide to Monika trapping and isolating the player - was all written and crafted to happen and be experienced in the exact way that it does, just like with every other traditionally crafted story in existence. Within the context of the story, all of the glitchy spooky happenings are a side effect of Monika tampering with the game’s files so that she can get laid. While I’ve grown an attachment to all the members of the literature club, I find that most of what makes the story stand out to me can be traced back to the game’s primary antagonist Monika, the self-aware president of the literature club with a sinister habit of deleting things.Īllow me to be Captain Obvious for a moment here, but at no point in Doki Doki Literature Club was the game actually falling apart. A story that presents dilemmas that many may not truly realize were there (dilemmas that may or may not had been considered by Team Salvato either).
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I knew that it was a horror game, I saw and appreciated all the dark and edgy memes, but what I didn’t expect was one of my favorite horror stories ever made. Like many others, when I first decided to play it, I didn’t anticipate what I was truly getting myself into. Doki Doki Literature Club is a game that has racked my brain ever since I first played it.
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